· lsanimation

My Story

Hello, I'm Luke Shepherd. I'm a YouTuber, a former professional Geometry Dash player, and a developer. This is my story.

Hello, I’m Luke Shepherd. I’m a YouTuber, a former professional Geometry Dash player, and a developer. This is my story.

Starting Out on YouTube

Back in 2017, I made my YouTube channel. I was really into Pokémon, so I created videos about an imaginary region I called the Pokémon Connect Region. It was just something I made for fun, but it showed how much I liked creating my own things, which becomes important later.

Discovering Roblox Development

Around the same time, I got into Roblox and discovered you could make your own games for free. That inspired me to create my first game, LSA World, and another project with my brother called Beach Hangout. Neither of them took off, but they taught me a lot and gave me a foundation.

By 2022, I started a Roblox development group with some school friends. We made a small Squid Game adaptation that actually did pretty well, getting a few thousand players. It was my first real success, even though I eventually moved on to other projects.

Falling Into Geometry Dash

That same year, I found Geometry Dash on Steam and got hooked. Instead of progressing normally, I jumped straight into harder levels. My first demon was Jawbreaker, followed by Sonic Wave, and over time I worked my way up to beating extreme demons. Eventually, I took a break to focus on Roblox development again.

Leading Big Roblox Projects

In 2023, I joined my first Roblox studio and worked as a manager on games like Blade Ball and Obby But You’re on a Bike. Over time, I became the lead of development at Blade Ball and also worked with the creator of Fisch.

Climbing the Demon List

When I came back to Geometry Dash, my skill level had improved a lot. I beat Silent Club, which was a top 30 level, and went on a streak completing most of the top 10 hardest levels. It had been done before, but it was still a big achievement for me.

When Tidal Wave became the new top level, I wanted to beat it. Wildes completed it first as the third victor, and I followed the next day as the fourth.

Silent Clubstep

The one level that stood out the most was Silent Clubstep. I had been playing it for years and was stuck at 66 percent for a long time, with over 600,000 attempts. I didn’t think I could beat it, but after 701,000 attempts, I finally did it from 72 percent, making it the most attempts ever taken on a demon list level.

Stepping Into Leadership

After years in Roblox development, I got recognized by higher ups and was promoted into a leadership role, helping run operations across the studio. I worked on a major game that topped the charts and continued developing projects, but recently I decided to step away.

What’s Next

Now I’m working on a new project with two other developers, and I think it’s going to do well. Keep an eye out for what’s next.

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